Adversarial gaming doesn’t match my experience much at all and suggesting options doesn’t feel imposing either. For me at least, it’s largely about the responsibility and mental exertion of planning.
In my experience, mutual “where do you want to go” is most often when neither party has a strong preference and neither feels like taking on the cognitive burden of weighing options to come to a decision. Making decisions takes effort especially when there isn’t a clearly articulated set of options and tradeoffs to consider.
For practical purposes, one person should provide 2-4 options they’re OK with and the other person can pick one option or veto some option(s). If they veto all given options, they must provide their own set of options the first person can choose or veto. Repeat as needed but rarely is more than one round needed unless participants are picky or disagreeable.
Adversarial gaming doesn’t match my experience much at all and suggesting options doesn’t feel imposing either. For me at least, it’s largely about the responsibility and mental exertion of planning.
In my experience, mutual “where do you want to go” is most often when neither party has a strong preference and neither feels like taking on the cognitive burden of weighing options to come to a decision. Making decisions takes effort especially when there isn’t a clearly articulated set of options and tradeoffs to consider.
For practical purposes, one person should provide 2-4 options they’re OK with and the other person can pick one option or veto some option(s). If they veto all given options, they must provide their own set of options the first person can choose or veto. Repeat as needed but rarely is more than one round needed unless participants are picky or disagreeable.