Add a Page of Mind and a Seer of Void. (this should get us slightly better than 50% chance of success)
My solution conditional on the new universe having both Space and Life (I think Time, Space and Life are prerequisites for a universe I’d like):
Add a Prince of Space and a Sylph of Life; if the gender situation doesn’t line up with that, replace the Prince with an Heir and/or replace the Sylph with a Page. (this should get us slightly worse than 50% chance of success)
My attempt at ranking the party members, based on change in predicted winrate if they’re removed from the team:
The Knight of Blood is the clear MVP, followed by the Bard of Rage and the Seer of Mind. The Prince of Hope and Mage of Doom are actively harmful, and the party would be better off if something were to happen to them (for example, if they took a tumble down some stairs); the Witch of Life and the Page of Breath might also be net-negative but if so it’s pretty marginal.
My advice to other players:
If you happen to be both evil and extremely gullible, play solo as a Seer of Void; otherwise, play solo as a Page of Hope.
Misc. findings:
Average winrate is ~1/3.
Very small teams and very large teams both have an advantage over medium teams; 4 is literally the worst team size.
There are six classpects which invariably fail a solo run; three are “X of Void”, and three are “Prince of Y”; however, “Prince of Void” might be the most robustly useful archetype available. This seems like a strong hint to the generating function, but I haven’t found any other perfect regularities that would help me interpret this one.
The generating function is impressively hard to characterize; there are very few things that don’t happen. There are synergies between classes (Pages work well with Heirs), synergies between aspects (Space players work well with Hope players), synergies which transcend players (Pages work well with Void players, but Pages of Void are bad news), effects which vary with team size (most classpects which work well in single-player games are mediocre in 12-player games and vice-versa) . . . I eventually gave up on analysis and just did the “build an ML model and use it to trial solutions” thing.
Several very strange trolls have replied to your comment with a series of rude, poorly-typed, confusing, and sometimes-profane messages.
gallowsCalibrator says:
44 4R3 YOU S4Y1NG TH4T G1RLS C4NNOT B3 PR1NC3S??? 1S TH4T WH4T YOU 4R3 S4Y1NG 44? 1N [HUM4N Y34R H3R3]??
SH4M3 ON YOU 44!!! T3LL1NG POOR L1TTL3 G1RLS TH4T TH3Y C4NNOT B3 PR1NC3S. YOU SHOULD B3 4SH4M3D OF YOURS3LF!!!
(UGH WHY DO3S YOUR H4NDL3 4BBR3V14T3 TO 44. W3 4LR34DY H4V3 4N 44 ON OUR 3ND. 4ND H3R N4M3 1S COOL3R TH4N YOURS TOO.)
M1SS1NG 4N 4SP3CT DO3SN’T M34N TH4T YOU WON’T H4V3 4NY OF TH4T 4SP3CT. 1T JUST M34NS TH4T 1T WON’T PL4Y 4S L4RG3 4 ROL3. 1 DON’T KNOW 4BOUT YOUR HUM4N UN1V3RS3, BUT W3 H4V3 SO MUCH SP4C3 1N OURS. SP4C3 3V3RYWH3R3. 1 TH1NK L3SS SP4C3 M1GHT B3 4 GOOD TH1NG. DON’T YOU TH1NK SO 44?
arachnidsGrip says:
Hey toreadumbass! ::::D
You saw what the d8a said didn’t you? Yes you diiiiiiiid! It said that you should be shoved down a flight of stairs! That’s not even something I made up because I h8 you! I mean, I do h8 you, but I didn’t make up the stairs thing! The d8a human told me to! And I’m building the stairs right now!
My solution for winrate maximization:
Add a Page of Mind and a Seer of Void. (this should get us slightly better than 50% chance of success)
My solution conditional on the new universe having both Space and Life (I think Time, Space and Life are prerequisites for a universe I’d like):
Add a Prince of Space and a Sylph of Life; if the gender situation doesn’t line up with that, replace the Prince with an Heir and/or replace the Sylph with a Page. (this should get us slightly worse than 50% chance of success)
My attempt at ranking the party members, based on change in predicted winrate if they’re removed from the team:
The Knight of Blood is the clear MVP, followed by the Bard of Rage and the Seer of Mind. The Prince of Hope and Mage of Doom are actively harmful, and the party would be better off if something were to happen to them (for example, if they took a tumble down some stairs); the Witch of Life and the Page of Breath might also be net-negative but if so it’s pretty marginal.
My advice to other players:
If you happen to be both evil and extremely gullible, play solo as a Seer of Void; otherwise, play solo as a Page of Hope.
Misc. findings:
Average winrate is ~1/3.
Very small teams and very large teams both have an advantage over medium teams; 4 is literally the worst team size.
There are six classpects which invariably fail a solo run; three are “X of Void”, and three are “Prince of Y”; however, “Prince of Void” might be the most robustly useful archetype available. This seems like a strong hint to the generating function, but I haven’t found any other perfect regularities that would help me interpret this one.
The generating function is impressively hard to characterize; there are very few things that don’t happen. There are synergies between classes (Pages work well with Heirs), synergies between aspects (Space players work well with Hope players), synergies which transcend players (Pages work well with Void players, but Pages of Void are bad news), effects which vary with team size (most classpects which work well in single-player games are mediocre in 12-player games and vice-versa) . . . I eventually gave up on analysis and just did the “build an ML model and use it to trial solutions” thing.
Several very strange trolls have replied to your comment with a series of rude, poorly-typed, confusing, and sometimes-profane messages.
gallowsCalibrator says:
arachnidsGrip says:
adiosToreador says:
terminallyCapricious says: