The toy example you gave seems like something that would make for a fun simulation ala Nicky Case’s stuff, you can try with multiple groups, different types of evidence (which support either side in varying amounts), and different coordination mechanisms.
I’ll look into something this weekend. If anyone else likes doing JS development, ping me, and we can figure something out!
This sounds fun, but unfortunately, I don’t think I have time to commit to anything!—I have a lot more (prose) writing to do today and tomorrow.
(I also try to avoid JavaScript, to the extent that even my new browser game, U.S.S. Uncommon Priors Require Origin Disputes (source, demo) is mostly written in Rust (compiled to WebAssembly), with just enough JavaScript glue to listen to keystrokes and paint the canvas.)
The toy example you gave seems like something that would make for a fun simulation ala Nicky Case’s stuff, you can try with multiple groups, different types of evidence (which support either side in varying amounts), and different coordination mechanisms.
I’ll look into something this weekend. If anyone else likes doing JS development, ping me, and we can figure something out!
This sounds fun, but unfortunately, I don’t think I have time to commit to anything!—I have a lot more (prose) writing to do today and tomorrow.
(I also try to avoid JavaScript, to the extent that even my new browser game, U.S.S. Uncommon Priors Require Origin Disputes (source, demo) is mostly written in Rust (compiled to WebAssembly), with just enough JavaScript glue to listen to keystrokes and paint the canvas.)