[Question] A game designed to beat AI?

It’s no surprise LW is dominated by COVID questions right now. My guess is that many of us are holding their ground at home and have more spare time than usual. So here is a question for you: if you are to design a 1v1-type board game and your purpose is to confuse the AIs, to make it as difficult for them as possible, to level the playground between humans & machines, or at least to prolong the period when human players have an upper hand over AIs; then what designs would you use, what elements would you introduce into the game?

Of course, the 2nd most important goal is to make an interesting game, one that fascinate people and keep them playing whenever they have free time—during pandemics, for example.