I am trying to approach Newcomb’s paradox the most natural way a programmer can—writing a simulation. I wrote a nice simulation supporting the expected-utility approach (favoring picking 1 box).
However I am afraid I am baking up my assumptions of the system into the code, but I can’t even figure out how I would write a simulation that would support strategic-dominance strategy (favoring picking both boxes).
If I try to decouple the prediction from the actual choice, to “allow” the player to pick a different box than the predictor predicts,.… well than the predictor accuracy falls and thus the premise of the problem is defeated.
Is there any way at all to write a simulation that supports players picking both boxes?
Newcomb’s Paradox Simulation
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Hey!
I am trying to approach Newcomb’s paradox the most natural way a programmer can—writing a simulation. I wrote a nice simulation supporting the expected-utility approach (favoring picking 1 box).
However I am afraid I am baking up my assumptions of the system into the code, but I can’t even figure out how I would write a simulation that would support strategic-dominance strategy (favoring picking both boxes).
If I try to decouple the prediction from the actual choice, to “allow” the player to pick a different box than the predictor predicts,.… well than the predictor accuracy falls and thus the premise of the problem is defeated.
Is there any way at all to write a simulation that supports players picking both boxes?