Seems also like the “playing dead” behaviour. If you’re under attack and aren’t going to summon/indicate allies (via sadness) or enforce your boundary yourself (via anger) or appease the attacker (via submission), another option is to give up on active response and hope that if you play dead just right, they’ll lose interest for some reason. Many attackers’ goals are better served by a responsive opponent; and attacking someone dead is both potentially unhealthy and no fun.
Seems also like the “playing dead” behaviour. If you’re under attack and aren’t going to summon/indicate allies (via sadness) or enforce your boundary yourself (via anger) or appease the attacker (via submission), another option is to give up on active response and hope that if you play dead just right, they’ll lose interest for some reason. Many attackers’ goals are better served by a responsive opponent; and attacking someone dead is both potentially unhealthy and no fun.