How Death Feels

[Epistemic Status: rambly and exploratory, hoping for some serious discussion]


It’s 2030, the AGI takeoff ended badly and humanity is wiped out by a misaligned AGI. You die. The end.

The end? The above is a cliché many of us have in mind when discussing scenarios where death is involved. Death is often talked about as the final chapter. You’re just… gone.

But what does death actually feel like from a subjective point of view?

In an infinite multiverse where every possible outcome is realized (e.g. a Tegmark level III/​IV world), there are guaranteed to be instances where “you” are “resurrected”, in the sense that there exist computations that possess your exact memory and personality before you died and that will continue to be run after “experiencing death”. An example would be a resurrection simulation of you being carried out by an FAI in branches where humanity has succeeded in tackling the alignment problem. The probability of being resurrected does not matter, as long as it is non-zero you should expect to feel resurrected in an infinite multiverse since it is guaranteed to happen.

Therefore, we should expect “death” to feel like falling asleep, since we are guaranteed to continue experiencing observer moments after our death in our subjective point of view. If you allow identity to be extended over time (like almost all of us do) as a chain of similar observer-moments, then the logical conclusion is that you will never “die” in the sense of experiencing nothing. “Experiencing death” is a tautologically meaningless statement. Oblivion doesn’t “feel” like anything because you can’t “feel” at all if you are gone.

This argument is quite similar to the argument usually made for quantum immortality, where you can never experience death, since death is the cessation of all experiences. The difference here is that the quantum immortality argument is generalized to include other possible worlds (e.g. simulations of us in universes with different physical laws), not just Everett branches, and emphasis is given to resurrection simulations instead of “surviving branches”.


Therefore, we can never truly “die”.