How about making games that serve a purpose in the real world? Imagine a virtual world that generates and distributes quests and puzzles based on what kind of (robotic) work is needed in the real world. I guess this would go under “removing low-quality work to make way for high-quality work”.
http://en.wikipedia.org/wiki/Game_with_a_purpose http://en.wikipedia.org/wiki/Human-based_computation
What I actually got from this story is that we shouldn’t be selfish as a species. If the good of all species requires that we sacrifice our core humanity, then we should become non-human and be superhappy about it.