… and not just the surface level of “just for fun,” but also considering how these “just for fun” games get started, and what they do to enforce cohesion in a group.
Big +1. Every cause wants to be a cult. Every individual (or, realistically, as many as possible) must know how to resist this for a group with big goals not to go off the rails.
Big +1. Every cause wants to be a cult. Every individual (or, realistically, as many as possible) must know how to resist this for a group with big goals not to go off the rails.