What makes the Oculus Rift special in that regard? There have been numerous head-mounted VR solutions that have been able to do that for many years. Yet they have not seen any serious use for such purposes.
The Rift is different in that it provides full hemisphere viewing angle. There is no ‘tunnel vision’, and you get full peripheral vision. Peripheral vision is important to the HVS for motion sensation and situational awareness.
Its immediately different as soon as you turn your head, there is a definite wow factor over a monitor.
The tradeoff of course is the terrible resolution, but its interesting in showing the potential of at leas solving most of the other immersion problems.
1080p in each eye is hardly enough to ‘solve’ the resolution problem. There is a fundamental tradeoff between FOV and effective resolution—a reason why other manufactures haven’t attempted full human FOV. For a linear display its something like 8k x 4k per eye for a full FOV HMD to have HDTV equivalent resolution.
How about an architect walking his clients though their soon-to-be house?
What makes the Oculus Rift special in that regard? There have been numerous head-mounted VR solutions that have been able to do that for many years. Yet they have not seen any serious use for such purposes.
Have you tried it?
The Rift is different in that it provides full hemisphere viewing angle. There is no ‘tunnel vision’, and you get full peripheral vision. Peripheral vision is important to the HVS for motion sensation and situational awareness.
Its immediately different as soon as you turn your head, there is a definite wow factor over a monitor.
The tradeoff of course is the terrible resolution, but its interesting in showing the potential of at leas solving most of the other immersion problems.
Solved in the consumer version which is still being worked on (at least 1080p in each eye).
1080p in each eye is hardly enough to ‘solve’ the resolution problem. There is a fundamental tradeoff between FOV and effective resolution—a reason why other manufactures haven’t attempted full human FOV. For a linear display its something like 8k x 4k per eye for a full FOV HMD to have HDTV equivalent resolution.