How would this be different from movie music? There are some examples of music dynamically adapting according to what happens, but most games don’t go very deep into that. Stylistically, of course, due to the historical separation between the mediums, video game music often sounds different from movie music. But practically I suspect there’s not much difference.
Movie music wasn’t listed either, just popular music.
That said,
But practically I suspect there’s not much difference.
musical numbers in games might be intended to cover more time, and be more flow workable. But this might start to get into, ‘What type of game?’, ‘What type of movie?‘, and ‘What part of the work is the song in?’ (They might seem most similar in the trailers for each, because there they are serving similar roles/purposes.)
How would this be different from movie music? There are some examples of music dynamically adapting according to what happens, but most games don’t go very deep into that. Stylistically, of course, due to the historical separation between the mediums, video game music often sounds different from movie music. But practically I suspect there’s not much difference.
Movie music wasn’t listed either, just popular music.
That said,
musical numbers in games might be intended to cover more time, and be more flow workable. But this might start to get into, ‘What type of game?’, ‘What type of movie?‘, and ‘What part of the work is the song in?’ (They might seem most similar in the trailers for each, because there they are serving similar roles/purposes.)