Note that all this analysis is based on thinking about the game, not from playing the game. From my observing game play, I’d say that price accuracy does not noticeably suffer in the endgame.
For game design, yes good to include a few characters who will be excluded early, so people attend to story in early period.
What types of players did you test the game on, and how many games did they each play?
I can think of many other games where this distortion effect doesn’t happen with new players, as they don’t think about the game ending or the strategic layer, then picks up as players gain experience and improve. So this result isn’t that surprising for players on their first game, especially if they’re not hardcore game players. But it would be surprising if it was a stable equilibrium.
Note that all this analysis is based on thinking about the game, not from playing the game. From my observing game play, I’d say that price accuracy does not noticeably suffer in the endgame.
For game design, yes good to include a few characters who will be excluded early, so people attend to story in early period.
What types of players did you test the game on, and how many games did they each play?
I can think of many other games where this distortion effect doesn’t happen with new players, as they don’t think about the game ending or the strategic layer, then picks up as players gain experience and improve. So this result isn’t that surprising for players on their first game, especially if they’re not hardcore game players. But it would be surprising if it was a stable equilibrium.
Yes, we only did a half dozen trials, and mostly with new players, so players were inexperienced.