I really like these levels. In addition to viewing this as a progression of knowledge, I think it’s also possible to treat people as existing at different levels in terms of both how they can see the board, and how they act within various local incentive structures. For instance, there are people who will take everything at face value, people who will always lie, and people who view everything as a game piece.
One of the reasons it’s so important to create robust sociopath repellents is that without them, the default is that people playing at higher levels will locally outcompete people playing at lower levels, whereas groups that can play internally at lower levels will outcompete groups that play internally at higher levels. You need organizations that provide incentives, deterrents, and screening mechanisms such that people at Kegan 3, 4 and 5 are all incentivized to play at level 1 internally, even if they can see the board at level 4.
I think a lot of Zvi’s recent sequence on Moral Mazes was asking if we can overcome the local incentives that cause individuals who play at higher levels to beat individuals who play at lower levels.
I really like these levels. In addition to viewing this as a progression of knowledge, I think it’s also possible to treat people as existing at different levels in terms of both how they can see the board, and how they act within various local incentive structures. For instance, there are people who will take everything at face value, people who will always lie, and people who view everything as a game piece.
One of the reasons it’s so important to create robust sociopath repellents is that without them, the default is that people playing at higher levels will locally outcompete people playing at lower levels, whereas groups that can play internally at lower levels will outcompete groups that play internally at higher levels. You need organizations that provide incentives, deterrents, and screening mechanisms such that people at Kegan 3, 4 and 5 are all incentivized to play at level 1 internally, even if they can see the board at level 4.
I think a lot of Zvi’s recent sequence on Moral Mazes was asking if we can overcome the local incentives that cause individuals who play at higher levels to beat individuals who play at lower levels.