A willingness to lose doubled my learning rate. I recently started quitting games faster when I wasn’t having fun (or predicted low future fun from playing the game out). I felt bad about this because I might have been cutting off some interesting come backs etc. However, after playing the new way for several months (in many different games) I found I had about doubled the number of games I can play per unit time and therefore upped my learning rate by a lot. This came not only from the fact that many of the quit games were exactly those slogs that take a long time, but also that the willingness to just quit if I stopped enjoying myself made me more likely to experiment rather than play conservatively.
A willingness to lose doubled my learning rate. I recently started quitting games faster when I wasn’t having fun (or predicted low future fun from playing the game out). I felt bad about this because I might have been cutting off some interesting come backs etc. However, after playing the new way for several months (in many different games) I found I had about doubled the number of games I can play per unit time and therefore upped my learning rate by a lot. This came not only from the fact that many of the quit games were exactly those slogs that take a long time, but also that the willingness to just quit if I stopped enjoying myself made me more likely to experiment rather than play conservatively.
This is similar to the ‘fail fast’ credo.
This also applies to books
Ok. But under this schema what you are able to learn is dictated by the territory instead of by your own will.
I want to be able to learn anything I set my mind to, not just whatever happens to come easily to me.