Ah, I see—I missed the −u0 term out in front, that makes more sense. In that case, my normal reaction would be that you’re penalizing simulation pausing, though if you use subjective age and gradually identify unique personhood, then I agree that you can get around that. Though that seems to me like a bit of a hack—I feel like the underlying thing that you really want there is variety of happy experience, so you should just be rewarding variety of experience directly rather than trying to do use some sort of continuous uniqueness measure.
I don’t understand why the underlying thing I want is “variety of happy experience” (only)? How does “variety of happy experience” imply killing a person and replacing em by a different person is bad? How does it solve the repugnant conclusion? How does it explain the asymmetry between killing and not-creating? If your answer is “it shouldn’t explain these things because they are wrong” then, sorry, I don’t think that’s what I really want. The utility function is not up for grabs.
Ah, I see—I missed the −u0 term out in front, that makes more sense. In that case, my normal reaction would be that you’re penalizing simulation pausing, though if you use subjective age and gradually identify unique personhood, then I agree that you can get around that. Though that seems to me like a bit of a hack—I feel like the underlying thing that you really want there is variety of happy experience, so you should just be rewarding variety of experience directly rather than trying to do use some sort of continuous uniqueness measure.
I don’t understand why the underlying thing I want is “variety of happy experience” (only)? How does “variety of happy experience” imply killing a person and replacing em by a different person is bad? How does it solve the repugnant conclusion? How does it explain the asymmetry between killing and not-creating? If your answer is “it shouldn’t explain these things because they are wrong” then, sorry, I don’t think that’s what I really want. The utility function is not up for grabs.