25 hours played, this game has been growing on me as well. Though I too would like it if there was more room for creative improvisation, as in Slay the Spire, rather than strict optimization. A lot of the units have just outright fun concepts, and it would be nice if mixing and matching them more freely would make gameplay sense.
At 220 hours played and with Covenant 25 wins on 14 of the base game’s 20 possible class pairings, I don’t feel this way anymore. Improvisation and relentless optimization aren’t opposed; the need for relentless optimization just requires me to improvise better. It just required getting familiar enough with the mechanics and cards to be able to do that.
At 220 hours played and with Covenant 25 wins on 14 of the base game’s 20 possible class pairings, I don’t feel this way anymore. Improvisation and relentless optimization aren’t opposed; the need for relentless optimization just requires me to improvise better. It just required getting familiar enough with the mechanics and cards to be able to do that.