I just read Don’t Shoot The Dog, and one of the interesting bits was that it seemed like getting trained the way it described was fun for the animals, like a good game. Also as the skill was learnt the task difficulty level was raised so it wasn’t too easy. And the rewards seemed somewhat symbolic—a clicker, and being fed with food that wasn’t officially restricted outside the training sessions.
Thinking about applying it to myself, having the reward not be too important outside the game/practise means I’m not likely to want to bypass the game to get the reward directly. Having the system be fun means it’s improving my quality of life in that way in addition to any behaviour change.
I haven’t done much about ramping up the challenge. How does one make doing the dishes more challenging?
But I did make sure to make the rewards quicker/more frequent by rewarding subtasks.
I just read Don’t Shoot The Dog, and one of the interesting bits was that it seemed like getting trained the way it described was fun for the animals, like a good game. Also as the skill was learnt the task difficulty level was raised so it wasn’t too easy. And the rewards seemed somewhat symbolic—a clicker, and being fed with food that wasn’t officially restricted outside the training sessions.
Thinking about applying it to myself, having the reward not be too important outside the game/practise means I’m not likely to want to bypass the game to get the reward directly. Having the system be fun means it’s improving my quality of life in that way in addition to any behaviour change.
I haven’t done much about ramping up the challenge. How does one make doing the dishes more challenging?
But I did make sure to make the rewards quicker/more frequent by rewarding subtasks.