Returns on cognition of different board games

Pure curiosity

I recently realized why sometimes I find board games/​puzzles boring after a while:

The returns on “cognition” for these games has a sharp cutoff. While this seems a bit obvious in retrospect, I haven’t seen anyone talk about “returns on cognition” in any other context apart from thinking about AI-Doom scenarios.

One thing that always made me a bit frustrated with different board games is that a lot of them get relatively boring once you’ve played a few times, and there are a lot of heuristics that are obviously close to optimal play. Other games really encourage me to “actually think”, because there are highly non-obvious situations coming up all the time.

One example for a game that is boring, once you have figured out you always need to put the big numbers in the corner, is 2048. But there is a close cousin of this game Dive where you can merge the numbers if they are multiples of each other. For Dive I don’t have any good heuristics like this, and it feels more engaging for that reason.

Interesting concept I stumbled upon while googling:

  • game complexity: the Wikipedia-article goes into a lot of different measures for how hard it is to play a game optimally